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Rückblick: "The Witcher 1"

Genre-typisch werden Monster gejagt, Tränke getrunken, Erfahrungspunkte gesammelt, der Charakter aufgelevelt. Das sind Spielmechanismen, die von Rollenspiel-Urgesteinen wie Diablo bekannt sind und schon lange davor funktionierten. Was also war so besonders an dem Vorgängerspiel zu Assassins of Kings?

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Unter anderem auch das . . .

Because we don't know when we will die, we get to think of life as an inexhaustible well. Yet everything happens only a certain number of times, and a very small number really. How many more times will you remember a certain afternoon of your childhood, some afternoon that is so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless.

– Paul Bowles, Autor von The Sheltering Sky